- January, 2019 & March, 2020
1) Shipwreck is a bipedal bird creature created for the purpose of testing humanoid rigs and animation in Blender and Unity. The original concept of Shipwreck used the base idea of a long-tailed jaeger, a carnivorous seabird, with the humanoid trait of being a swashbuckling pirate. The second iteration (modelsheet/turnaround) removed some of the more animal aspects, like the tail, wings, and birdlike feet, so that the 3D model would be able to fit the automatic rigging tool.
[ You can download the short program that shows Shipwreck walking here ]
2) The Ruxle was concepted to be a fully articulated, poseable, and animation-ready puppet of a six-legged, eyeless creature, based on the premise that it was an educational module for an alien predatory species. Using the general style and feel of an anatomy doll, the puppet would be manipulated (click and drag) by the player to discover how the Ruxle moves and looks. Unfortunately, due to Unity no longer supporting online hosting, the project example has been lost.
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- April, 2021
Yu is a work-in-progress D&D character that I've had in mind for a while, and I created a body base for him to test out creating some outfits, as clothing design is one of my weaker points. Yu's clothes are loosely inspired by traditional Chinese fashion, such as the Hanfu style. I created three outfits for simplicity's sake; the first outfit is comprised of a plain undershirt and brown pants, the second outfit is more suited for adventuring and strenuous activity, and the third outfit is a calf-length robe for more formal dress.
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- 2015-2020
These designs span a handful of years, mostly for personal use and reference. Includes some personal characters, some D&D player-character concepts, a World of Warcraft troll druid, and some unspecified designs (including Scaredy-cat Medium, a design commission). Please click the images to view their captions and credits (where applicable).
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