- 2018 - 2023
These images were created as personal art, mostly including prompt fills for the character communities Grem2 by Mr Gremble and Celestial-Seas by AgentCorrina. With the exception of the last two illustrations (café and cavern scenes), all characters featured belong to me.
Materials:
- 2021
I wanted to make myself a logo that would be unique and also easy to overlay on my drawings as a watermark. My main concept involved an anchor, which I played around with a bit, and my secondary concepts were more illustration-based.
1) this is the first iteration of the anchor, with the J and S of my name featured in a blocky way.
2) the second iteration of the anchor brought in some erased details, which I included to resemble a tattoo I had previously designed.
3) the third iteration of the anchor veered away from the text-based look of the first two. Instead of using my initials, I used my online username. The three 'holes' in the design serve the same purpose of resembling my tattoo design. This is the design I ultimately chose, because it is distinctive and is a nice visual for my username (anchor -> Sea, and wings -> Bird)
4-5) these were mainly for fun, and I did not intend for my logo to be too detailed (it was meant to be something recognizable even when scaled down) or too whimsical (as this was a logo I wanted to use in a professional setting as well.
In the end, I made the cutout parts smaller and more contained, with the large cutout hinting at the 'bird' head. This allows me to put my username inside the logo for when I need to display the full-res version on a page.
Materials:
- 2015-2020
A collection of my favourite pieces of commissioned art, or art that was requested by and made for others. This includes commissions that were bought from me, art trades, and a poster-sized illustration of Big Hero 6 characters. All characters featured in these illustrations belong to their respective owners**
** Big Hero 6 and characters belong to Disney.
Materials:
- 2021-2024
These 'paper doll' style animations are made with CSP-Pro to explore what the program has to offer in terms of tweening and keyframing. The purple character was the first test I ran, and I was not aware that I could keyframe directly on the image layer and had put each individual layer into its own animation folder. After learning this, I was able to keyframe more efficiently on the layers to conserve time. I've since expanded on this and have been trying to add movement to background elements and using limited frame-by-frame.
All characters belong to their respective owners; the Bangboo character shape/concept belongs to ZZZ (Hoyoverse), Skykids and the setting of Sky:COTL belongs to ThatGameCompany.
Materials:
- September 2022
The first Multi-Animator Project (MAP) I've joined! I experimented with combining the tweening animation with frame-by-frame for the lipsync in the second shot.
Materials:
- Clip Studio Paint EX (iPad)
- DaVinci Resolve 17
- September 2022
The second MAP that i've joined, and was invited to do the introduction for. I knew I needed an impactful scene, given it was such a short part, and strove to include space for text that will be added to introduce the rest of the video and give credit to the other participating artists!
Materials:
- Clip Studio Paint Pro
- DaVinci Resolve 17
- November 2022
The third and last multi-animator project that I joined for a while. This one involved a bit more animation than the others, and it was a challenge to balance the restrictions of paper doll style with the movement that I wanted to achieve. There is lipsync in the first half, and fullbody animation in the second half; i made use of ease-in and ease-out to better sell the movement.
Materials:
- Clip Studio Paint Pro
- DaVinci Resolve 17